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Elite dangerous 2.2 money making
Elite dangerous 2.2 money making




elite dangerous 2.2 money making elite dangerous 2.2 money making

Yum yum.īeyond the initial purchase of the Carrier, you also need extra funds to cover additional costs, general staff upkeep (yes, you have space-staff now), and repairs to keep the ship in tip-top shape after every hyperspace jump.Īs the old saying goes, you've got to spend money to make money. This is where the game sort of feels a bit like FarmVille: check back in a couple of hours and see whether your ship has made any profit. They are persistent across every platform, which is pretty neat. That being said, Fleet Carriers operate as persistent objects, which basically means they stay where they are whether the player is online or not. What this does mean, however, is that your carrier needs to be parked up in the right place, at the right time, pretty much all the time. You sort of feel like you've become a full-time used car salesman. Any feature you have installed, like a shipyard or outfitting station, can also be used by other players. The Fleet Carrier can essentially become a floating market for other players to use. RELATED: 15 Games To Play If You Like Mass Effect That means you need to turn a profit with your Fleet Carrier. Is it called "afloat" for spaceships? We're not sure, but regardless of the nomenclature, you're going to want to make sure all those credits you've just invested don't end up on the scrapheap. You can purchase a fleet carrier at these locations: Prices start at about 5 billion, although overall upkeep costs can spiral to 25 million a week once everything's upgraded. Fleet Carriers have a weekly upkeep cost that can turn a lovely Elite Dangerous session into a desperate battle as you struggle to pay the loansharks for your ship. That all sounds pretty impressive, but with all that greatness comes a hefty price-tag. Fleet Carriers aren't just sitting ducks either, with 20 defence turret emplacements dotted around their huge surface area. Here are some of the specifics: Fleet Carriers have 16 Landing Pads, they are capable of jumping through hyperspace, and have a cargo capacity of 25,000 tonnes. Alright, there is more to them than that. In a nutshell, Fleet Carriers are really big ships.






Elite dangerous 2.2 money making